[p2pu-webcraft] webcraft 101 challenges: a start

Chloe Varelidi chloe at varelidi.com
Tue Nov 22 11:42:45 UTC 2011


@John
awesome, let me know if you need any help on it

On Tue, Nov 22, 2011 at 1:20 PM, John Britton <john at p2pu.org> wrote:

> @Philipp: I'm going to spend two full days on updating the existing 101
> Challenges myself. I'd like to try and start on Friday but I want to make
> sure that I get the ball rolling on some other things first (see the trello
> board).
>
> --
> contact info:
> http://www.johndbritton.com
> @johndbritton - http://twitter.com/johndbritton
>
>
>
> On Mon, Nov 21, 2011 at 3:16 PM, Chloe Varelidi <chloe at varelidi.com>wrote:
>
>> Hello everyone,
>>
>> Took a look at your fabulous ideas Jessy, really excited and I would like
>> to chime in with some general feedback and suggestions for next steps:
>>
>> 1. Think of the context in which these challenges are happening> how do
>> they flow from one to another, why are the learners intrigued in doing
>> them, how can we make peer interaction be part of them in a more integrated
>> way? Also how can we start thinking of skills other than technical ones for
>> badges, for example are they problem solving? communicating complex ideas?
>> navigating information? what are some 21st century skills we can tie in?
>>
>> 2. Next steps: would be happy to take say 1 of these challenge ideas and
>> work it together with you, over skype or something. We can use the process
>> to design this first one as a model for the next challenges you might be
>> working on, sounds good?
>>
>> cheers,
>> Chloe
>>
>>
>> On Mon, Nov 21, 2011 at 3:33 PM, Philipp Schmidt <philipp at p2pu.org>wrote:
>>
>>> These look great. The only change I'd suggest is to define a clear
>>> narrative for each challenge -> giving them titles that make me curious
>>> about what I'll be doing, and using constraints that focus me on a
>>> particular story. I'd ask users to work with one of the APIs you list
>>> rather than let them choose. Setting the right kinds of constraints makes
>>> it easier to get started and show creativity. It also makes it easier to
>>> tie the work to peer assessment.
>>>
>>> @John: What is the plan for reviewing/updating the first set of
>>> challenges? There are some obvious things to improve.
>>>
>>> P
>>>
>>> On 21 November 2011 13:01, John Britton <john at p2pu.org> wrote:
>>>
>>>> Thanks for posting this Jessy. I just went through the pad and added my
>>>> comments, can't wait to see these go live.
>>>>
>>>> --
>>>> contact info:
>>>> http://www.johndbritton.com
>>>> @johndbritton - http://twitter.com/johndbritton
>>>>
>>>>
>>>>
>>>> On Sat, Nov 19, 2011 at 6:34 PM, Jessy Kate Schingler <
>>>> jessy at jessykate.com> wrote:
>>>>
>>>>> hey guys,
>>>>>
>>>>> i've gotten a start on designing some 101 challenges. my notes and
>>>>> thoughts on the first couple (still actively developing) are on the pad
>>>>> here:
>>>>> http://pad.p2pu.org/webcraft101challenges
>>>>>
>>>>> at the top are first some general thoughts on my approach. then the
>>>>> actual challenge ideas start where it says === CHALLENGE IDEAS ====  down
>>>>> below. the programming challenge is the most developed so far, followed by
>>>>> the storage and data challenges. as you can see in the notes, the plan is
>>>>> to tie these all together. there would also be layout/UI and deployment
>>>>> components, as well (all still relatively simple as it's a 101 challenge
>>>>> level). but i was taking to heart the stated goal that so far the
>>>>> challenges are TOO simple, and we want people to be producing things, and
>>>>> for them to build off one another.
>>>>>
>>>>> feel free to comment in the pad and let me know where things could be
>>>>> strengthened or if you have concerns/suggestions for the overall approach.
>>>>> chloe i really found your badge "how-to" and suggested critieria helpful
>>>>> for thinking this through!!
>>>>>
>>>>> there is one additional idea that came out of this thought process,
>>>>> motivated by the concept of challenges being "meaningful" and unlocking
>>>>> something tangible... are you familiar with project euler?
>>>>> http://projecteuler.net/. it's been around for many years, and it's a
>>>>> site where users can solve mathematically-oriented programming challenges.
>>>>> basically its an algorithms site. anyway, the point is that once you solve
>>>>> a particular challenge, you "unlock" the forum behind it, where you can
>>>>> discuss yours and others' solutions. i think it's a fantastic idea that we
>>>>> might want to think about implementing. it gets at not just the
>>>>> "meaningful" criteria but also the community/peer learning, mentorship, and
>>>>> alumni goals of webcraft. would love your thoughts on offering such a
>>>>> thing?
>>>>>
>>>>> anyway, overall, let me know what you think, and if we're all happy
>>>>> with this general direction, then i can start populating some actual new
>>>>> challenges on the webcraft site...
>>>>>
>>>>> --
>>>>> Jessy
>>>>> http://jessykate.com
>>>>>
>>>>>
>>>>
>>>
>>
>>
>> --
>> Chloe Varelidi
>> http://varelidi.com/
>>
>>
>


-- 
Chloe Varelidi
http://varelidi.com/
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