[p2pu-webcraft] webcraft 101 challenges: a start

John Britton john at p2pu.org
Tue Nov 22 11:20:44 UTC 2011


@Philipp: I'm going to spend two full days on updating the existing 101
Challenges myself. I'd like to try and start on Friday but I want to make
sure that I get the ball rolling on some other things first (see the trello
board).
--
contact info:
http://www.johndbritton.com
@johndbritton - http://twitter.com/johndbritton



On Mon, Nov 21, 2011 at 3:16 PM, Chloe Varelidi <chloe at varelidi.com> wrote:

> Hello everyone,
>
> Took a look at your fabulous ideas Jessy, really excited and I would like
> to chime in with some general feedback and suggestions for next steps:
>
> 1. Think of the context in which these challenges are happening> how do
> they flow from one to another, why are the learners intrigued in doing
> them, how can we make peer interaction be part of them in a more integrated
> way? Also how can we start thinking of skills other than technical ones for
> badges, for example are they problem solving? communicating complex ideas?
> navigating information? what are some 21st century skills we can tie in?
>
> 2. Next steps: would be happy to take say 1 of these challenge ideas and
> work it together with you, over skype or something. We can use the process
> to design this first one as a model for the next challenges you might be
> working on, sounds good?
>
> cheers,
> Chloe
>
>
> On Mon, Nov 21, 2011 at 3:33 PM, Philipp Schmidt <philipp at p2pu.org> wrote:
>
>> These look great. The only change I'd suggest is to define a clear
>> narrative for each challenge -> giving them titles that make me curious
>> about what I'll be doing, and using constraints that focus me on a
>> particular story. I'd ask users to work with one of the APIs you list
>> rather than let them choose. Setting the right kinds of constraints makes
>> it easier to get started and show creativity. It also makes it easier to
>> tie the work to peer assessment.
>>
>> @John: What is the plan for reviewing/updating the first set of
>> challenges? There are some obvious things to improve.
>>
>> P
>>
>> On 21 November 2011 13:01, John Britton <john at p2pu.org> wrote:
>>
>>> Thanks for posting this Jessy. I just went through the pad and added my
>>> comments, can't wait to see these go live.
>>>
>>> --
>>> contact info:
>>> http://www.johndbritton.com
>>> @johndbritton - http://twitter.com/johndbritton
>>>
>>>
>>>
>>> On Sat, Nov 19, 2011 at 6:34 PM, Jessy Kate Schingler <
>>> jessy at jessykate.com> wrote:
>>>
>>>> hey guys,
>>>>
>>>> i've gotten a start on designing some 101 challenges. my notes and
>>>> thoughts on the first couple (still actively developing) are on the pad
>>>> here:
>>>> http://pad.p2pu.org/webcraft101challenges
>>>>
>>>> at the top are first some general thoughts on my approach. then the
>>>> actual challenge ideas start where it says === CHALLENGE IDEAS ====  down
>>>> below. the programming challenge is the most developed so far, followed by
>>>> the storage and data challenges. as you can see in the notes, the plan is
>>>> to tie these all together. there would also be layout/UI and deployment
>>>> components, as well (all still relatively simple as it's a 101 challenge
>>>> level). but i was taking to heart the stated goal that so far the
>>>> challenges are TOO simple, and we want people to be producing things, and
>>>> for them to build off one another.
>>>>
>>>> feel free to comment in the pad and let me know where things could be
>>>> strengthened or if you have concerns/suggestions for the overall approach.
>>>> chloe i really found your badge "how-to" and suggested critieria helpful
>>>> for thinking this through!!
>>>>
>>>> there is one additional idea that came out of this thought process,
>>>> motivated by the concept of challenges being "meaningful" and unlocking
>>>> something tangible... are you familiar with project euler?
>>>> http://projecteuler.net/. it's been around for many years, and it's a
>>>> site where users can solve mathematically-oriented programming challenges.
>>>> basically its an algorithms site. anyway, the point is that once you solve
>>>> a particular challenge, you "unlock" the forum behind it, where you can
>>>> discuss yours and others' solutions. i think it's a fantastic idea that we
>>>> might want to think about implementing. it gets at not just the
>>>> "meaningful" criteria but also the community/peer learning, mentorship, and
>>>> alumni goals of webcraft. would love your thoughts on offering such a
>>>> thing?
>>>>
>>>> anyway, overall, let me know what you think, and if we're all happy
>>>> with this general direction, then i can start populating some actual new
>>>> challenges on the webcraft site...
>>>>
>>>> --
>>>> Jessy
>>>> http://jessykate.com
>>>>
>>>>
>>>
>>
>
>
> --
> Chloe Varelidi
> http://varelidi.com/
>
>
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