[p2pu-webcraft] webcraft 101 challenges: a start
Philipp Schmidt
philipp at p2pu.org
Mon Nov 21 13:33:59 UTC 2011
These look great. The only change I'd suggest is to define a clear
narrative for each challenge -> giving them titles that make me curious
about what I'll be doing, and using constraints that focus me on a
particular story. I'd ask users to work with one of the APIs you list
rather than let them choose. Setting the right kinds of constraints makes
it easier to get started and show creativity. It also makes it easier to
tie the work to peer assessment.
@John: What is the plan for reviewing/updating the first set of challenges?
There are some obvious things to improve.
P
On 21 November 2011 13:01, John Britton <john at p2pu.org> wrote:
> Thanks for posting this Jessy. I just went through the pad and added my
> comments, can't wait to see these go live.
>
> --
> contact info:
> http://www.johndbritton.com
> @johndbritton - http://twitter.com/johndbritton
>
>
>
> On Sat, Nov 19, 2011 at 6:34 PM, Jessy Kate Schingler <jessy at jessykate.com
> > wrote:
>
>> hey guys,
>>
>> i've gotten a start on designing some 101 challenges. my notes and
>> thoughts on the first couple (still actively developing) are on the pad
>> here:
>> http://pad.p2pu.org/webcraft101challenges
>>
>> at the top are first some general thoughts on my approach. then the
>> actual challenge ideas start where it says === CHALLENGE IDEAS ==== down
>> below. the programming challenge is the most developed so far, followed by
>> the storage and data challenges. as you can see in the notes, the plan is
>> to tie these all together. there would also be layout/UI and deployment
>> components, as well (all still relatively simple as it's a 101 challenge
>> level). but i was taking to heart the stated goal that so far the
>> challenges are TOO simple, and we want people to be producing things, and
>> for them to build off one another.
>>
>> feel free to comment in the pad and let me know where things could be
>> strengthened or if you have concerns/suggestions for the overall approach.
>> chloe i really found your badge "how-to" and suggested critieria helpful
>> for thinking this through!!
>>
>> there is one additional idea that came out of this thought process,
>> motivated by the concept of challenges being "meaningful" and unlocking
>> something tangible... are you familiar with project euler?
>> http://projecteuler.net/. it's been around for many years, and it's a
>> site where users can solve mathematically-oriented programming challenges.
>> basically its an algorithms site. anyway, the point is that once you solve
>> a particular challenge, you "unlock" the forum behind it, where you can
>> discuss yours and others' solutions. i think it's a fantastic idea that we
>> might want to think about implementing. it gets at not just the
>> "meaningful" criteria but also the community/peer learning, mentorship, and
>> alumni goals of webcraft. would love your thoughts on offering such a
>> thing?
>>
>> anyway, overall, let me know what you think, and if we're all happy with
>> this general direction, then i can start populating some actual new
>> challenges on the webcraft site...
>>
>> --
>> Jessy
>> http://jessykate.com
>>
>>
>
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