[p2pu-webcraft] How can we best use HTML5 video (Universal Subtitles, Popcorn etc) for awesome Webcraft content?

Alison Jean Cole alisonjean.cole at gmail.com
Sun May 1 00:47:04 UTC 2011


>
> If this summary and interpretation is even partially correct it supports
> what I have been saying, namely that the new P2PU platform has essentially
> no features that are needed to support WebCraft courses and course
> organizers are forced to use a hodgepodge of external tools and resources to
> construct and run their courses.
>

Keep in mind everything is still under development. We have a long way to
go: http://p2pu.lighthouseapp.com/projects/71002-lernanta/milestones

ALISON
new.p2pu.org/en/alison/ <http://p2pu.org/users/alison>





On Fri, Apr 29, 2011 at 9:19 PM, Dan Diebolt <dandiebolt at gmail.com> wrote:

> Dany I think I see what you have done now. Since it may not be apparent to
> everyone else let me summarize it from my perspective.
>
> Your P2PU HTML 5 course was run in Spanish and advertised through this P2PU
> course page:
>
> *Experiencias Web Con HTML 5*
> **p2pu.org/webcraft/experiencias-web-con-html5
>
> For the course content itself you used an installation of Moodle you either
> owned or administratively controlled at this page:
>
> *Web Experiences HTML 5*
> http://webcraft.giweb.org/course/view.php?id=2
>
> For each of the 10 sessions in the course you presented a pdf document
> covering the week's learning materials embedded into giweb.com using
> <object> and provided a link to the WiZiQ.com live recorded session that
> featured (a) a white board / screen share, (b) video inset of presenter and
> (c) chat session. These weekly recordings are downloadable as a flash
> executable for replay. I am sure there were other features
> and communication aspects of the course I have not mentioned.
>
> But the bottom line is that all of your essential course content, resource
> sharing and communications occurred largely outside the P2PU platform after
> the the initial course registration period which itself occurred within the
> P2PU platform. Full participation in the course required two additional
> independent registrations with the giweb.org and WiZiQ.com sites.
> Moreover, I notice that in your packaging of the course there were no
> prominent "social" features such as activity streams, gravatars, friend
> following etc presumably because they were not needed.
>
> If this summary and interpretation is even partially correct it supports
> what I have been saying, namely that the new P2PU platform has essentially
> no features that are needed to support WebCraft courses and course
> organizers are forced to use a hodgepodge of external tools and resources to
> construct and run their courses.
>
> In consideration of the above, let me get back to one tiny HTML 5 video
> issue that is going to be an impediment to success. How does P2PU and
> especially Mozilla SoW hope to promote learning and adoption of HTML 5 video
> without providing the necessary tools to deploy examples created by learners
> without offering a hosting sandbox? You really need a way for users to
> contribute their standalone code examples to a platform you control and
> support to enable collaborative learning. And you need to create more
> features, resources and tools that support the running of WebCraft courses
> and de-prioritize all the social features which are largely distractions and
> noise generators in their current rendition.
>
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>
>
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